I would hope GW would come to their senses and relegate Crusher Stampede to the Open Play dungeon, but if they dont expect Tyranids to be extremely difficult to displace. Making your opponent pay to take you off a point is always good, and can be especially strong into fragile but deadly units like Aeldari melee killers. These start extremely strong with Alien Cunning, providing ObSec and the ability to count as five models for objective purposes (plus Action after Advancing or Falling back, but thats not super relevant). Weve already seen howsmash-inclined monsters are getting bulked up, and the sit-back-and-blast variety will be feeling the same love. It can do this turn 1, which rules. Personally, I want the big summer 2023 release to be the Old World, given that it's the 40th anniversary of WHFB. Dont forget that Hive-Mind Imperative from the Supplement can provide ObSec on demand though, so its not like they cant flip objectives when needed. Alongside the factions codex, GW also released the long-teased Paragon Warsuits, Celestian Sacresants (as shown on the codexs front cover), and Dogmata, as well as faction-specific Battle dice and datacards. Of course, that just leaves Warhammer 40k 10th edition, and a whole new cycle, Warhammer+ subscription contents, price, and value in 2023, New Warhammer 40k Space Marine dreadnought just wants to hug, Warhammer 40k Rogue Trader learns from Owlcats past mistakes, Game stores bemoan Warhammer 40k delays after GW warehouse move, Warhammer 40k Arks of Omen balance dataslate winners and losers, Warhammer 40k Grey Knights and Xenos Boarding Patrol bundles. The heavy venom cannon now truly lives up to its moniker, more reliably sending a hail of acidic crystals punching through troops and tanks alike. TheGrey Knights and Thousand Sonsreleased in August 2021, followed by a standalone release of the Orks codex in September. Its unclear whether that ends up as the best way to spend your points, but these are vastly nastier than people are used to now. Ordinarily, models only get to fight if theyre within Engagement Range or within of a buddy who themselves is within of the enemy. Its the Sneaky Ones (). Not a bad start overall certainly some toys to work with here. The last one to mention is Enraged Reserves, which doubles your remaining wounds for the purposes of determining characteristics and also gives you a discount on an Epic Deed once per game. Technically, the codex had already been released as part of the Black Templars Army Boxback in October, but only received a standalone release the month after. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attackshitroll. The first effect is very strong, and being able to send it via a link gives quite a bit of flexibility. Unless youre really bloated on traits its not a bad one to toss on a W10> character so it sticks around for most/all of the game. It wouldnt surprise us if its meant to, so if that gets added in the FAQ, and even before that its probably still worth buying, as the stratagems they use to go off are all Epic Deeds. Everyone is talking about it, so here it is. Uncertain if it will get the nod over tools to just wipe out the enemy, but the power is there. Thats great for chompy chonkers with big bases, like theTyrant Guard, but how do you squeeze a whole swarm of little lads into nibbling range? Not being able to take these on Characters is surprisingly restrictive (though relics give you plenty of ways of making those nasty) but some of these are pretty aggressively costed, and youre likely to include several of them. 8.11 x 0.47 x 11.06 inches. Both the 9th editionGrey KnightsandThousand Sonscodexesreleased alongsidea double-army battlebox,Hexfire: Supernatural Warfare in the 41st Millennium. There are big rewards for those who pack their army with a wide rangeSYNAPSEcreatures, and who can pick the right moment to trigger their Imperatives. Originally planned to release thiscoming December, Games Workshop teased the codex as an accompaniment toShadow Throne,a double army boxed setthat pitted the golden boys against the insidious Genestealer Cults. Tyranid Prime - Guidemind. 6th Edition (2012-2014) 2014 - Codex: Tyranids (6th Edition) Hive Crone. Mind you, going in this build direction will prevent abusing the wonders of Crusher Stampede. As with the other compilations the A running compilation of rumors, leaks, sneak peaks for Tyranids 9th edition codex. If you want to find out how you go about devouring a whole entire planet for fun, profit and biomass make sure to check out our Crusade review on Tuesday. I would be surprised to see units like the Haruspex, Sporocyst, or the Tryon Prime outside of a narrative list. ++2x Heavy Venom Cannon Potentially very handy to mitigate unfortunate low rolls or have another go at a long-bomb charge. The rest of the Elites slot are all good at their jobs, but dont need particularly deep exploration. Tyranids have a surprisingly huge list of relics to pick from, and theres some spicy stuff here. The Haruspex is still just a battering ram, but a much scarier one. Fine, but not super spicy. ISBN-13. Notably, this also separate from Perils, so anti-Perils tools like the Ghosthelm dont apply, and woe betide any poor caster that fails on a double 1. If one of your units charges, then after they have fought there are no enemies in engagement range (i.e. Naturally, players of eacharmyweredesperate to see their favouriteWarhammer 40k factionfrom the moment 9th edition was announced in May 2020 but its been alongroad waiting for the full set to come out. Tyranids get a drop pod in the form of the Tyrannocyte, a beefy affair that stays mobile after landing, brings some guns of its own (though only at BS5+) and can either bring in a lot of small infantry, up to six medium infantry models, or one monster of 16W or less. 978-1782531951. Unfortunately, this appears to have missed the boat on GWs recent revelation that you need to add and the target cannot use Insane Bravery on morale effects for them to be worthwhile, so this ends up pretty niche. Within its pages you will find 41 datasheets covering every size and shape of biomorph, as well as hive fleet rules, adaptive physiologies, hive mind disciplines, and a planet-devouring crusade section. Feeding so many hungry mouths can be a challenge. I recently was rocking 3 Tyranoctyes and Tervigons and my builds are only going to get worse. The Blood Angels Codex Supplement was released on December 5, 2020. The name stays, but the effect has been tweaked a bit. This definitely improves the chances of getting where you need to be, but theres very little access to advance and charge now so its mostly used for those turns where positioning is key. Both of these are Living Artillery, and thus are largely bypassed for most rule purposes other than either getting shot or blowing opponents up. Of course, you might not have a choice. You can make things even riskier for opposing Psykers with the relic to round stuff out, but handily its broader than just another tool for that. Until now, that is. Its cool that its a HQ, its fun to envision a snake army, and it has a ton of attacks. Three hits (and extremely generically useful ones at that), two misses and a buildaround is a fine rate for a set of traits, so expect to be buying these for your bugs left and right. ++Powers: Paroxysm, The Horror, Malanthrope 150pts In some ways that may not actually be the worst thing in the world, as a lot of what will be needed is just some point increases, which isnt hard. Units that gain this rule also gain a BURROWER keyword, which can be used for a handy stratagem. In Stock. Theres also some more utility fare here Synaptic Linchpin boosts auras, Synaptic Imperatives and Command Phase effects, and is the Swarmlords mandatory option. However, if one of these creatures dies before you can use its Imperative, you lose that option for good so dont let the enemy eliminate all yourTyranid Warriorsbefore you have the chance to fire offGoaded to Slaughter. Luckily, as will quickly become apparent, this is not going to be a problem. Maleceptor, Psychic Scream, Catalyst 170 The positioning criteria are also way harder than it appears on a first read it says you can start the Action if youre within 6 of the enemy deployment zone, but on completion the marker has to be placed Wholly Within their zone and within 1 of the performing unit, so functionally you have to make it right to the edge of their zone with at least one model. The last datasheets in Fast Attack are the two flavours of living bomb, Spore Mines and Mucolid Spores. They also have a new HIVE TENDRIL faction keyword that appears on all units in order to distinguish them from the Genestealer Cults. Sadly it's 1 damage vs rhe Trygon's 12 at 2. If thats a leading indicator that the Octarius Synaptic Links are going away then you might take this in some builds, but otherwise just upgrade some Warriors. The Drukhari also got their ownCombat Patrol starter set check out ourCombat Patrols guidefor more info. AP nothin. Harpy. The Mawloc, however, is an even cheaper distraction, meaning theyll likely get the nod if thats what you want. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. As debuted in Octarius, some Tyranid abilities available to SYNAPSE units can be used on any target within Synaptic Link range. Its 184 pages contain 55 pages of lore;51 pages of main faction rules (including legion-specific rules, warlord traits, relics, and more); 19 pages of rules for the Crusade narrative mode, and 44 unit datasheets. They also provide indirect fire as long as you have a SYNAPSE spotter, just applying an immediate mortal on a hit, and can choose to perform an Action instead of shooting to drop a unit of Spore Mines with d3 models per Biovore somewhere within 48 thats >6 from enemies. Finally, for your cheap choice, the Tyranid Prime. A new friend next in the Parasite of Mortrex, a speedy, winged monster that provides you with Synapse and can sting enemy units with its ovipositor to infect them with parasites, turning off their ObSec, dealing them d3 Mortals in their Command Phase, and spawning you a Ripper Swarm if they take at least two wounds. Rules for constructing a Tyranid army, including new customisable Hive Fleet Adaptations. You can also getcustomDrukhari-themedplayer aid cardsand dice alongside the book, if youre so inclined. Like a lot of other traits, this could come in handy but its not strong enough that youre not going to eye some of the other potential Hunt and Feed traits you can swap for before the start of a match. We don't . Unstoppable Swarm isnt super flashy, allowing you to ignore movement and charge penalties, but up against some of the top armies in the meta this is actually an effect you want, so being able to flex it on isnt bad. For example, if a Hive Tyrant wants to use a Synaptic Link ability, and has a Zoanthrope within 12 of it, then it can pick a target thats either within 12 of itself or within 12 of that Zoanthrope. Maleceptorshave also received upgrades, including a pip of extra movement and toughness, more wounds, and improved ballistic and weapon skill.**. ++WLT: Adaptive Biology Giving a Hive Tyrant Obsec can be both defensive and offense. This is done on a pure model count rather than anything count as 5, so it means this is never on for monsters (but they can already do it with the generic Voracious Appetite stratagem, so whatever) but is much easier to activate for mid-weight infantry like Tyranid Warriors or Raveners. Compared to a regular walking Tyrant it has an extra wound and a LOT more attacks with its bone sabres, but the major shifts are with its abilities. The trait and relic, finally, let you amp up one of your characters the Warlord trait regenerates d3 wounds in both players command phases, while the relic lets you re-roll wounds with ranged attacks. Just insane when we are looking at the amount of firepower coming out of this model. Primaris Kevin: Hive Nexus is an amazing power that offers a ton of flexibility. Following more hints that fire and magic would be making its way to Warhammer 40k later this year, and anannouncementthat both codexes had been delayed, weve finally got confirmation of whats in store. The issues here are that a subset of the units feel like theyre a step above the rest, and the horde troops are maybe a point per model overcosted, encouraging you to lean into the pushed stuff rather than building more balanced lists. They cant all be hits though, and a lot of stuff here is very strong, providing plenty of ways to turn your bugs into murder machines. New and looking pretty good here is the Dirgeheart of Kharis, which lets you switch off the ObSec of a unit you hit in the fight phase, an extremely strong effect. Each time they successfully cast a power or perform a Psychic Action on a test of a 7+, the nearest enemy unit within 12 takes some mortals, three if the Maleceptor is on 8+ wounds and a degrading number below that. The Trygon Prime is a good example. Nids have a lot of shooting, so essentially getting free exploding 6s is pretty tasty, and with the changes to the humble fleshborer, this is even more money. In yourCommand phase, if thisWARLORDhas one of the following abilities, it can use that ability one additional time that phase:Alpha Warrior,Bio-impulses,Brood Progenitor,Vicious Insight,Warp Siphon,Will of the Hive Mind. This rule allows your horde of critters to fight so long as they are within 2 inches of an enemy model, so with some proper arrangement a large unit of bugs on 25mm bases should be able to get three ranks into combat. At that point, youre quite likely to be safer planning around Teleport Homers instead. Theyre reasonably tough to shift (4+ invulnerable and 4W), add additional volume of psychic viciousness (they boost their casts and damage on smites based on the number of models in the unit) and crucially having them around unlocks the Warp Shielding Synaptic Imperative for the big army-wide invulnerable out of the gate if you lose the roll off. The 9th Edition Space Marines codexwas released on October 10, 2020, so its available now. The new book has 152 pages and is packed with eldritch esoterica, forbidden daemonology, and in-depth rules as well as rules for running armies specifically loyal to Nurgle, Khorne, Slaanesh, or Tzeentch or mixtures of all of them. This is a smaller book than the Space Marines release, clocking in at only 120 pages. The codex also has Tyranids Crusade rules for chowing down on an entire planet. Most uses of the Trygon probably do lean on those, so it doesnt seem super likely these will get there, but they are pretty cheap as a distraction. This comes up first when searching for "Tyranid Codex" but unfortunately it is the long gone 6th edition codex. HQ: Whilst these improvements alone make Hormagaunts much more vicious, the new codex is squirming with ways to render them downright terrifying. Considering its applications are somewhat limited, its warp charge is a little high but Tyranids have enough bonuses to psychic rolls baked in its not a huge obstacle for a lot of units, and when this is good its really good. This new aura of corrosive corpuscles is bad enough, but the ToxicrenesHypertoxic Miasmais also making a return and its nastier than ever. He/Him. Rules Included: It has all the rules you need to play a Tyranid army, including 41 datasheets covering every size and shape of biomorph and bioweapon, as well as a number of rules for rare organisms, Hive Fleet adaptations, adaptive physiologies, spore seeding, synaptic imperatives, and Hive Mind disciplines Chameleonic Mutation got a huge glow-up and will enhance the survivability of the bearer significantly, even in close quarters. The Chaos Space Marines 9th edition codex went up for pre-order on Saturday, June 25, 2022, and was released on Saturday, July 2. Codex: Tyranids 9th edition was released on TBD Unit points throughout Time. Realistically, youre always starting out with Onslaught and Catalyst, then adding the Witchfire powers and Paroxysm to taste, maybe throwing in The Horror on a caster who is expecting to mostly use their Hive Fleet power just so its in your back pocket for Synaptic Channeling. That book finally arrived in late January 2021. Of particular note, Shardgullet boosts a heavy venom cannon to an almighty damage five, ideal for leaving Custodes Jetbikes sweating profusely. A standalone version of the 9th edition Orks codex is now out in the wild. Some armies will just shoot them, of course, but if your opponent is leaning on melee to do damage its bad news. Its basically an Orbital Bombardment that people will be able to avoid, which makes it a pretty hard sell to me. Theyre also a 9W character, meaning they can be protected by other monsters, which unfortunately for everyone else can include a Hive Tyrant that is, itself, being Bodyguarded by Tyrant Guard. 5x Tyranid Warrior 145pts The 9th Edition Deathwatch Codex Supplement was released, along with the Space Wolves, onOctober 31, 2020. Six Pyrovores is a pretty vicious autohit fusillade, a Maleceptor could start immediately melting faces, and honestly just 20 Hormagaunts might not be terrible. The Warhammer 40k 9th edition Tau codexwent to pre-order on Saturday, January 29, 2022 and was released for sale on Saturday, February 5. We include affiliate links in articles. Compilation will feature both Games Workshop community info and any Internet leaks and rumors as they come! Finally, Synaptic Tendrils gives you an extra use of your Command Phase effects, and this is something you specifically want for a Neurothrope in Maleceptor builds (but skip it pretty much everywhere else). Also on the Psychic theme, if you just want to blast your opponent straight into the (or stop their plans to do the same to you) you have the Neurothropes Psychic Augmentation, boosting your casts and denies by 1, and also granting a 5+ against mortals. Games Workshop released Codex: Chaos Daemonson September 3, 2022, teasing things like the new daemonic saves, as well as bunch of other miscellaneous rules for the faction in the run up to the release. share. Your Warriors dont even need to be near them they can hang back in the rear, blasting away with venom cannons and deathspitters, and broadcast their terrifying instincts through otherSYNAPSEunits on the front lines. Other units have specific upgrades (including a vast array of choices for Carnifexes) and plenty of the above unlock stratagems as well. Time for another leak and rumor compilation, this time we have Warhammer 40k Tyranids 9th edition codex, rumors, leaks, previews. hide. Details can be hazy coming from the front, so sign up to the Warhammer Community newsletter and have everything dropped right in your lap the moment its here. Realistically youre more likely to top out a bit lower, because there are other cool things you want to spend points on, but these are an incredible bargain, and there are other valid tweaks you can make. TheWorld Eaterstied off all the Warhammer 40k Chaos factions and in fact, all the codexes for 9th edition. The codex includes full rules for all the new Sisters of Battle units, as well as updates for its existing range of models and wargear. Most of the time, youre going to want to go with a heavy venom cannon, enhanced senses, and carnifex crushing claws, which adds up to essentially a redemptor dreadnought without the side arms and defences sidegraded to 9W and a 2+ save for 130pts. Press J to jump to the feed. Buy Warhammer 40k - Tyranids Datacards 9th Edition at Amazon. Not touched since the dark days of Skyblight Swarm, Im unironically fielding Gargoyles and Harpies and Im here for it. Probably my biggest complaint about the book is that while plenty of units feel fine, many are overshadowed by a few great units. Yes, its the legendary Parasite of Mortrex! Once per turn, each Toxicrene can use its Massive Grasping Tendrils to envelop an enemy unit on a D6 roll of a 3+ (or 2+, if theyreINFANTRY), they cant Fall Back at all. This can sometimes be a sidegrade, as games absolutely can be flipped by one of your units going bang in the middle of the enemy army at a key moment, but the change removes the big drawback of explosions, which is that theyll sometimes completely ruin you when the opponent gets a strong start and pops a few units in your deployment zone. This is a cool mechanic and adds a new wrinkle to your opponents target priority. Prior to the Eldar codex release, GW paraded a load of new models past our eyes, including the brand new Avatar of Khaine,Maugan Ra, Shining Spears,and Warlocks models plus a stream of of new rules previews for the factions Phoenix Lords, Dark Reaper and Howling BansheeAspect Warriors, and iconic Shuriken weapons. And of courseweapon buffshelp bring the army up to par. Some of these are clearly extremely strong right out of the gate the Zoanthropes Warp Shielding being a first pass standout that gives MONSTER units a 4+ invulnerable save and everyone else a 5+. Its slightly unclear if its intentional, but currently a foot Hive Tyrant can take two heavy venom cannons or two stranglethorn cannons (just not one of each), and a bodyguarded Tyrant getting full wound re-rolls on shooting feels pretty good! 07 Mar 22 The New Tyranid Codex is Coming - So Get Your First Look at its Awesome Cover Art A shadow is looming over Warhammer-Community.com, and the chittering can only mean one thing - the Tyranids are on their way. I also really like that theres a bunch of options that all look appealing in the army rules, and while Leviathan does stand out, thats partially because it has a bunch of extra toys to draw on. Sign up for theWarhammer Community newsletterto ensure you dont miss out on all the juicy previews weve got coming up. Gorgon is clearly built for a horde list, which sadly means that it suffers somewhat from the hordy units in this book maybe being a touch overpriced. Date of the price: . The Sisters new centrepiece character model, Vahl is given a lot of attention in the updated codex, and has been designed to synergise with whatever you stick in your Sisters of Battle army. Primaris Kevin: Synaptic Imperative is also really good from the perspective of game management and mental load. So 4 more codexes have been announced for the rest of this year. It isnt all aggression, though the alien and unknowable Hive Mind** can bring its immense psychic powers to bear throughZoanthropes, activating theWarp Shieldingability to protect its most essential combat bioforms. There are some shared upgrades/abilities available to lots of units in the book that well cover here. The flyer moves much faster, but the walker gets a boost to T8 instead of T7 and has a 2+ armour save. These dont get a HIVE FLEET keyword, and also share the Drone Bioform special rule, which makes them work pretty differently to most units. People! Pre-orders: March 26th 2022 Release Date: April 2nd 2022, Synaptic Links One Per Game within 6 of any Synapse Unit, Zoanthropes 4+ Invul for Synapse 5+ for everything else. Most importantly, theyll usually have access to D2 melee weapons, making them far more of a threat. This lets one of your units benefit from an extra Synaptic Imperative for a turn, and is both a flexible and potent tool in the abstract, and extremely good at enabling super-powered Maleceptor combos in the specific. Not cheap, though, and you might sometimes struggle to justify the price over about 1.7 regular Carnifexes. You can buy one of these for each non-CHARACTER, non-TITANIC MONSTER in your army, and as is standard you cannot include any of them more than once. Last up, and with the flashiest improvements, Tyranid Warriors. That means you effectively get one free pick, and then get to select your other trait out of a list of six game to game certainly not bad. Similar to the release of the Grey Knights and Thousand Sons codexes alongside theHexfire boxset earlier in 2021, the Genestealer Cults codex and Adeptus Custodes codexhad beenplanned for release alongside theShadow Thronebattlebox, featuring the two armies in a battle beneath Terra. On the theme of flying stuff avoiding retaliation we have Encircle the Prey, potentially one of the most powerful stratagems here. Theyve got 4W each, and if you leave them specced as all melee they get 7A each along with rerolls of 1 to hit, which is a whole lot output, especially as theyre S5. Hardened Biology for +1 to saves against D1 weaponry can be great on any of the (substantially increased) range of monsters with a 2+ base save, protecting them against volume fire, while if youre worried about squishy enemy troops sneaking up and stealing your objective, Predator Instincts gives you a 6 Heroic Intervention, which could be cool on wrecking ball units like the Haruspex and Scythed Hierodule, or on a Toxicrene to try and trap the enemy in combat and unleash many Mortals. The turn before you bring one in from Deep Strike you can basically pre-declare an area where it will arrive and place a marker down, and when it comes in the following turn you have to bring the Mawloc in within 12 of the Marker, but enemies within 6 of it get slammed for Mortals on a 3+ (with boosts for big units). Tyranids 9th Edition Codex John Apr 9, 2022 Gaming Aids/Product Reviews 40k, Article, Blog, Can You Roll a Crit, Citadel, Competitive, Crit, Games Workshop, Gaming, GW, Hobby, Miniatures, Tournament, Tyranids, Warhammer, Warhammer 40000, Warhammer 40k Reviewing the new Tyranid codex for Warhammer 40,000! Wings: For whatever reason Tyranids have never really clicked for me, and it took me longer to warm to this book than some, but I have ended up liking it quite a bit. This warlord possesses highly sophisticated neural pathways, allowing it to identify priority strategic assets and seize them before the foe even recognise their value. You can also purchase an Infestation Node marker that they can drop down either when they deploy or as an Action, which adds models back into a nearby unit till its removed. Bear in mind that you can declare this on your first turn so that the Mawloc can arrive turn 2, so youre not really losing anything other than some mild restrictions on where you can appear by doing so. Heres something I think offers a solid hybrid of melee, psychic, and shooting capability. Theyre only 30pts each, and chucking a unit of three into Strategic Reserves presents a pretty real concern for opponents. The Swarmlord is apparently so angry about these changes that it can deny an extra power in the Psychic phase, and it takes its anger out on nearby CORE units by using Domination of the Hive Mind to allow any hit rolls to be re-rolled (instead of just results of 1 like a plebian unnamed Hive Tyrant). Toxicrenes and Venomthropes are both quite a bit more durable, and have a chance to trap enemies in combat, deal them mortals, and make them Fight Last on various d6 rolls. Instead it can be set up anywhere on the battlefield thats more than 9 away from the enemy courtesy of Vanguard Predator, and it has a Synaptic Ability called Vicious Insight which is used on a CORE unit within Synaptic Link range and provides a minor boost to AP on unmodified wound rolls of six. Thedelayed new Death Guardcodex (9th editions first rulebook released for a Chaos army) went up for pre-order on January 16, 2021, and was released on January 23. There are plenty of ways to increase the potency of this particular biomorph in the upcomingCodex: Tyranids. There are a couple of key old favourites that return to kick off though. Carnifex, Heavy Venom Cannon, 2 Carnifex Crushing Claws, Enhanced Senses 130, Flyer If you like your Hive Tyranids shooty youve got plenty of choices too Pathogenesis provides a decent bump in shooting range and the ability to reroll one hit and one wound die, certainly not terrible if youre thinking of bombarding your opponent with heavy venom cannon shots. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. there were no survivors) then your model can make a Normal Move instead of Consolidating, ideal for Flyrants to return to the warm embrace of their Tyrant Guard. The new codex for the Imperial Knights codex packs Knightly teachings that can buff up your (relatively) little Armigers, and the Code Chivalric, which gives boosts. Hormagaunts are, at least, very fast, so there might be play in one big unit, and for both being able to start the game with a 5+ invulnerable save and mini-Transhuman from Warp Shielding and Leviathan is a decent mitigation, so we shouldnt write these off entirely, but they feel like they hit a similar issue to Eldar Guardians much better on paper, but adding an extra point to their price still means theyre not the right choice. Were not going to mention this every time it comes up, but the baseline power of monsters can be assumed to be up from previous incarnations. The biggest clue we have to the release date of the World Eaters Codex and new miniatures is a comparison of the Death Guard release of 2017, and the Necron release of 2020. The firstXenoscodex release of 2021, the brand new Codex: Drukhari or Dark Eldar if you remember their original, non-copyrightable name releasedonMarch 27, and is available tobuy now.