The Morningstar feat looks to me like good place for the war pick to me as well. It holds a maximum of 3 charges of the paladinsDivine Sense ability. Seriously, this thing is ridiculous. Design Notes: Theres a bit of confusion over the spear in the official rules for me. Range: 30 feet. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. Im curious if you have had a chance to play this? You are at your best keeping your opponents at bay. Those are strength based maneuvers. Mending PHB: Too situational. When a Stalker Vigilante reaches level 2, he or she can select Whip of Vengeance as his or her Vigilante talent, and Whip Mastery is a bonus feat that can be obtained without meeting any of its prerequisites. Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. In fact, its probably one of the cooler uses of a whip. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. Feats. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. If not stated then default will be damage. Dont be giving me none of your house rules. I think there might be room for a feat that makes one-handed fighting a viable option. One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape. Theres also another way to make the whip useful instead of just giving rogues another new toy to play with. Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! Sentinel Conclusions Top 10 Fighter Feats for 5E Before you start collecting feats, a Fighter should get to 20 Strength or Dexterity. Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. Whips are practically made for rogues. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . Wizards can also caste Haste on their teammates. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. The hexblade may also be good. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). Because specific races and feats grant you proficiency with martial weapons, . Thorny Ki. -Disarm: Succeeds, item drops at Players feet Ive also taken some creative liberties and given it a feature to aid the user in their search for creatures of the night. What's the most effective whip-based build you could think of for 5e Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. Thanks everyone. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Pretty straight-forward. Anyway, thanks for the opinion. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Right, but they also need Dex to make the grab happen in the first place, Good points. Please enable JavaScript to get the best experience from this site. Tags: Damage Control Combat Basic Rules Rogues. Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. When you do so, you can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) to shove the target. Oh I just had a great idea. I've revised the feat to allow the grab as a bonus action on a successful attack (though left the question the same so answers remain valid), We've added a "Necessary cookies only" option to the cookie consent popup. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war clerics Divine Strike ability, or even the paladins Divine Smite (my intention is that damage dice from divine powers would do full damage. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. But since the whip is pretty weak on its own, Id say it is balanced. Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. Pathfinder Second Edition Core Rulebook. And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. It is a "special melee attack" which means that it's done in melee (so you can't grapple from 30 feet away), and since it's an attack it interacts with other rules that care about attacks, such as the Barbarian's Rage and the Invisibility spell. This is powerful but not broken. With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. The whip extends your OA range which makes you a better defender. Shadow Whip. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. Of course if you play max. All bullets stacks. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. (I certainly would never offer the greatsword it although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). Whip Trick Master (5e Feat) - D&D Wiki Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! Optimized Feat Guide for D&D 5E - Tabletop Builds But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. Just making one attack with the weapon seems enough. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? I am thinking pally for smites or rogue for sneak attack. Components: V, S, M (area of dim light or darkness). The aura extends 5 feet from you in every direction, but not through total cover. The Linguist Feat: A Key To Success In Dungeons And Dragons Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). Note that spells with range of Self and Touch are unaffected by the feat. How would it combine with that subclass and the Defensive Duelist feat? Casting Time: 1 action. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. Also available on Fantasy Grounds. Because of this, Ive given it a mini Divine Smite attached to its damage. Charm Person is only a 1st level spell so I felt that a single charge per cast was fair. Your feat suggestion is the closest I have come to making that idea viable I think. I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. Yes its simple, but its also excruciatingly dull. I will be looking for some more articles on your site thanks for this lovely post. Find out more on the DMs Guild. If so, it seems pretty solid. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? You are a dangerous opponent while weilding polearms. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. - ranged "grapple" and then attack? Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. This site works best with JavaScript enabled. When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. Simply granting it as a bonus action is fairly strong already, imo. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? Each feat offers a way to become better at something or to gain a whole new ability. This makes me want to play Trevor. Thanks. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. ), I dont think the additional range overpowers them. Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. Rocking and rolling with Ragnar and Rollo. The text of the feat would read as follows: You have trained extensively with the whip, allowing you to use it both within and outside of combat. Why is this the case? Will One D&D Patch Up The 5e Armour Table? When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. The net is a weird weapon that complicates the game a bit, but might be fun to experiment. It only takes a minute to sign up. I LOVE THIS ADVENTURE!. This wiki hosts DND 5e content that is setting-specific, play-test content, or unofficial 'homebrew' content. Let's stay in touch! Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. DnD Druid 5e class guide - Druid circles, spells, and builds When player has target bound, concentration rules are in effect. Divine Strike using a whip would be fun. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? PDF UA Feats JC - Wizards of the Coast by Paizo. New weapon properties are not for everyone, it seems! You're already writing out the mechanic. Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. When wielding a whip, you can attempt to grab another creature using your whip. You've practiced casting spells amid combat, learning techniques that grant you the following advantages: You have an edge on Constitution saving throws that you make to keep your concentration on a spell once you take damage. I don't love the acrobatics check to shove or pull. Maybe I will go and amend that, after a little more thought. Because grappling is done with the Attack action, you can't grapple as an Opportunity Attack. Id be tempted to make it once per attack action (for synergy with Action Surge). Menu. My idea is to create a feat that allows the user to use the whip to control the enemy utilizing their whips reach. Look out multiverse. You regain your expended superiority dice when you finish a short or long rest. Not sure the benefits of reach when you can just shoot it from even further away. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. What is the correct way to screw wall and ceiling drywalls? -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): in the Players Handbook, as an optional way of making your weapon choice mean something? Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. They can still be good for DEX Fighters, though, and you can use them with the Defensive Duelist feat, as well as Elven Accuracy. DnD 5e - Spellcasting Feats Breakdown | RPGBOT Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. It can be telepathically ordered to do pretty much anything such as lasso a creature. Powered by WordPress & Theme by Anders Norn. Short Blades Master: It makes a dagger specialist a lot more viable. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. Want a Rogue with a pirate theme that has a bird on the shoulder? You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. Youre probably right about darts and slings and blow gun maybe relies more on a Poison Kit proficiency anyway. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. Snap up this epic adventure on the DMs Guild for just $10. You get a +1 bump to either your Constitution or Wisdom ability score. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? POLEARM MASTER FEAT Be a Bugbear for even more fun with reach (though doesn't apply to AoOs, sadly). A bian, or hard whip, is a ribbed metal rod often used as a training sword. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Thrown Weapon Master - ThinkDM Instead youve got a deadly combo now, by picking both feats! Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Aside from taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+ festival locations to visit, scores of side plots to unravel and (if the players win) a confrontation with the Games Master himself at the Breakfast of Champions. One of the finest adventures on the Guild!. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. Connect and share knowledge within a single location that is structured and easy to search. I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. I think it's a big improvemnt. Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. UPDATE. 5th Edition D&D design tries to avoid class features and feats that support specific weapons. dnd 5e - How does Polearm Master interact with Quarterstaff and Whip Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. dndbeyond.com forum tags Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. rev2023.3.3.43278. Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. How do I convince them to let . Now then, the rules for dual wielding in 5e are pretty straight forward. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. -Trip: Succeeds, target must Dex Save or be Prone If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. The Abyssal Whip is a powerful weapon and extremely accurate. But I thought it would be easier to just give the option to use Acrobatics. You favour balance, manoeuvrability and improvisation in combat. Monk Weapons 5e: A Comprehensive Guide - gamecows.com im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. So, do you like these? Maybe you could choose 2 of the three: 1. It lasts until you're incapacitated or you dismiss it as a bonus action. I would have thought the Swashbuckler pretty much covers duelling! If theres no benefit from combining them players will be resentful. Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. How can we prove that the supernatural or paranormal doesn't exist? Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). Whip - Equipment - D&D Beyond If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! Do I need a thermal expansion tank if I already have a pressure tank? Design Notes: When trying to build an Indiana Jones character for a Tomb of Annihilation campaign, I realised IJ was a rogue and rogues dont have proficiency in whips, hence I had to build that into the feat. Now that Ive done some research, I see Im not the first person to think of this Mike Mearls himself had a go at brewing up some new weapon feats back in 2016. This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. Sentinel feat can stop someone 10 feet away. If we give rogues proficiency with whips the weapon now has a niche. You gain proficiency in the whip. I feel like a good quick balance to the whip would to make it 2d4, makes it a lot more viable and wanted given that the min damage is 2. DnD 5e - Practical Guide to Grapple | RPGBOT How do Contests and Saving Throws interact? With that being said, lets make a feat to give a whip wieldersome tools to provide this type of crowd control using a whip. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. Have you playtested it? -Damage: 2D4. Rogues. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. Whip Master, Variant (5e Feat) - D&D Wiki I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. Tools. I'm going to make thisway harderthan itneeds to be. I may well come and finish the job over time. I have fighter rogue char and after reading this post I must have whip. Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Search by name on the left, click feat name to display on the right. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. In this post I fix that using homebrew! Using indicator constraint with two variables. Name Ability Prerequisite. But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). Pinterest. Press J to jump to the feed. However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. On its turn, it can make a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check to try to escape. Nice work on the D&D community! Can you please clarify? -Trip: Succeeds, target must Dex Save or be Prone You gain a +1 bonus to attack rolls made with whips. (i.e. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. the third bullet kinda stacks with the second which is not common in other feats like GWM. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. Beastmasters Daughter D&D 5e Module Review. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! It pains me to say that the most powerful whip I created was not for anyone in the Castlevania series. I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. Im thinking about adding the Reach property to this feat now that you suggest it! It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . This would give melee rogues an extra 5 ft. to work within melee distance. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . JavaScript is disabled. No, it was for Nicholas Cage. Lance when mounted, one handed d8 weapon to taste when dueling single targets on foot, whip when looking for maximum stickiness.